| 1 | #include <structures/splay.h> |
| 2 | |
| 3 | static void rotate_left(struct splay_tree *tree, struct splay_node *x) { |
| 4 | struct splay_node *y = x->right; |
| 5 | x->right = y->left; |
| 6 | if (y->left) { |
| 7 | y->left->parent = x; |
| 8 | } |
| 9 | y->parent = x->parent; |
| 10 | if (!x->parent) { |
| 11 | tree->root = y; |
| 12 | } else if (x == x->parent->left) { |
| 13 | x->parent->left = y; |
| 14 | } else { |
| 15 | x->parent->right = y; |
| 16 | } |
| 17 | y->left = x; |
| 18 | x->parent = y; |
| 19 | } |
| 20 | |
| 21 | static void rotate_right(struct splay_tree *tree, struct splay_node *y) { |
| 22 | struct splay_node *x = y->left; |
| 23 | y->left = x->right; |
| 24 | if (x->right) { |
| 25 | x->right->parent = y; |
| 26 | } |
| 27 | x->parent = y->parent; |
| 28 | if (!y->parent) { |
| 29 | tree->root = x; |
| 30 | } else if (y == y->parent->left) { |
| 31 | y->parent->left = x; |
| 32 | } else { |
| 33 | y->parent->right = x; |
| 34 | } |
| 35 | x->right = y; |
| 36 | y->parent = x; |
| 37 | } |
| 38 | |
| 39 | void splay(struct splay_tree *tree, struct splay_node *x) { |
| 40 | if (!tree || !x) { |
| 41 | return; |
| 42 | } |
| 43 | |
| 44 | while (x->parent) { |
| 45 | if (!x->parent->parent) { |
| 46 | /* Zig */ |
| 47 | if (x->parent->left == x) { |
| 48 | rotate_right(tree, y: x->parent); |
| 49 | } else { |
| 50 | rotate_left(tree, x: x->parent); |
| 51 | } |
| 52 | } else if (x->parent->left == x && |
| 53 | x->parent->parent->left == x->parent) { |
| 54 | /* Zig-Zig (left-left) */ |
| 55 | rotate_right(tree, y: x->parent->parent); |
| 56 | rotate_right(tree, y: x->parent); |
| 57 | } else if (x->parent->right == x && |
| 58 | x->parent->parent->right == x->parent) { |
| 59 | /* Zig-Zig (right-right) */ |
| 60 | rotate_left(tree, x: x->parent->parent); |
| 61 | rotate_left(tree, x: x->parent); |
| 62 | } else if (x->parent->left == x && |
| 63 | x->parent->parent->right == x->parent) { |
| 64 | /* Zig-Zag (right-left) */ |
| 65 | rotate_right(tree, y: x->parent); |
| 66 | rotate_left(tree, x: x->parent); |
| 67 | } else { |
| 68 | /* Zig-Zag (left-right) */ |
| 69 | rotate_left(tree, x: x->parent); |
| 70 | rotate_right(tree, y: x->parent); |
| 71 | } |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | void splay_tree_init(struct splay_tree *tree, |
| 76 | const struct splay_node_ops *ops) { |
| 77 | tree->root = NULL; |
| 78 | tree->ops = ops; |
| 79 | } |
| 80 | |
| 81 | void splay_insert(struct splay_tree *tree, struct splay_node *node) { |
| 82 | splay_init_node(n: node); |
| 83 | |
| 84 | if (!tree->root) { |
| 85 | tree->root = node; |
| 86 | return; |
| 87 | } |
| 88 | |
| 89 | struct splay_node *cur = tree->root; |
| 90 | struct splay_node *p = NULL; |
| 91 | int cmp = 0; |
| 92 | |
| 93 | while (cur) { |
| 94 | p = cur; |
| 95 | cmp = tree->ops->cmp(node, cur); |
| 96 | if (cmp < 0) { |
| 97 | cur = cur->left; |
| 98 | } else { |
| 99 | cur = cur->right; |
| 100 | } |
| 101 | } |
| 102 | |
| 103 | node->parent = p; |
| 104 | if (cmp < 0) { |
| 105 | p->left = node; |
| 106 | } else { |
| 107 | p->right = node; |
| 108 | } |
| 109 | |
| 110 | splay(tree, x: node); |
| 111 | } |
| 112 | |
| 113 | void splay_remove(struct splay_tree *tree, struct splay_node *node) { |
| 114 | if (!tree || !tree->root || !node) { |
| 115 | return; |
| 116 | } |
| 117 | |
| 118 | splay(tree, x: node); |
| 119 | |
| 120 | if (!node->left) { |
| 121 | tree->root = node->right; |
| 122 | if (tree->root) { |
| 123 | tree->root->parent = NULL; |
| 124 | } |
| 125 | } else { |
| 126 | struct splay_node *left_sub = node->left; |
| 127 | left_sub->parent = NULL; |
| 128 | |
| 129 | struct splay_node *max = left_sub; |
| 130 | while (max->right) { |
| 131 | max = max->right; |
| 132 | } |
| 133 | |
| 134 | tree->root = left_sub; |
| 135 | splay(tree, x: max); |
| 136 | |
| 137 | max->right = node->right; |
| 138 | if (max->right) { |
| 139 | max->right->parent = max; |
| 140 | } |
| 141 | tree->root = max; |
| 142 | } |
| 143 | |
| 144 | splay_init_node(n: node); |
| 145 | } |
| 146 | |
| 147 | struct splay_node *splay_find(struct splay_tree *tree, const void *key) { |
| 148 | if (!tree || !tree->root) { |
| 149 | return NULL; |
| 150 | } |
| 151 | |
| 152 | struct splay_node *x = tree->root; |
| 153 | struct splay_node *last = NULL; |
| 154 | |
| 155 | while (x) { |
| 156 | last = x; |
| 157 | int cmp = tree->ops->cmp_key(x, key); |
| 158 | if (cmp == 0) { |
| 159 | break; |
| 160 | } else if (cmp > 0) { |
| 161 | x = x->left; |
| 162 | } else { |
| 163 | x = x->right; |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | if (last) { |
| 168 | splay(tree, x: last); |
| 169 | } |
| 170 | |
| 171 | if (x && tree->ops->cmp_key(x, key) == 0) { |
| 172 | return x; |
| 173 | } |
| 174 | |
| 175 | return NULL; |
| 176 | } |
| 177 | |
| 178 | struct splay_node *splay_first(const struct splay_tree *tree) { |
| 179 | if (!tree || !tree->root) { |
| 180 | return NULL; |
| 181 | } |
| 182 | struct splay_node *node = tree->root; |
| 183 | while (node->left) { |
| 184 | node = node->left; |
| 185 | } |
| 186 | return node; |
| 187 | } |
| 188 | |
| 189 | struct splay_node *splay_last(const struct splay_tree *tree) { |
| 190 | if (!tree || !tree->root) { |
| 191 | return NULL; |
| 192 | } |
| 193 | struct splay_node *node = tree->root; |
| 194 | while (node->right) { |
| 195 | node = node->right; |
| 196 | } |
| 197 | return node; |
| 198 | } |
| 199 | |
| 200 | struct splay_node *splay_next(const struct splay_node *node) { |
| 201 | if (!node) { |
| 202 | return NULL; |
| 203 | } |
| 204 | |
| 205 | if (node->right) { |
| 206 | node = node->right; |
| 207 | while (node->left) { |
| 208 | node = node->left; |
| 209 | } |
| 210 | return (struct splay_node *) node; |
| 211 | } |
| 212 | |
| 213 | struct splay_node *parent = node->parent; |
| 214 | while (parent && node == parent->right) { |
| 215 | node = parent; |
| 216 | parent = parent->parent; |
| 217 | } |
| 218 | return parent; |
| 219 | } |
| 220 | |
| 221 | struct splay_node *splay_prev(const struct splay_node *node) { |
| 222 | if (!node) { |
| 223 | return NULL; |
| 224 | } |
| 225 | |
| 226 | if (node->left) { |
| 227 | node = node->left; |
| 228 | while (node->right) { |
| 229 | node = node->right; |
| 230 | } |
| 231 | return (struct splay_node *) node; |
| 232 | } |
| 233 | |
| 234 | struct splay_node *parent = node->parent; |
| 235 | while (parent && node == parent->left) { |
| 236 | node = parent; |
| 237 | parent = parent->parent; |
| 238 | } |
| 239 | return parent; |
| 240 | } |
| 241 | |