| 1 | /* @title: Splay tree */ |
| 2 | #pragma once |
| 3 | #include <container_of.h> |
| 4 | #include <stdbool.h> |
| 5 | #include <stddef.h> |
| 6 | #include <stdint.h> |
| 7 | |
| 8 | struct splay_node { |
| 9 | struct splay_node *left; |
| 10 | struct splay_node *right; |
| 11 | struct splay_node *parent; |
| 12 | }; |
| 13 | |
| 14 | struct splay_node_ops { |
| 15 | int (*cmp)(const struct splay_node *a, const struct splay_node *b); |
| 16 | int (*cmp_key)(const struct splay_node *node, const void *key); |
| 17 | }; |
| 18 | |
| 19 | struct splay_tree { |
| 20 | struct splay_node *root; |
| 21 | const struct splay_node_ops *ops; |
| 22 | }; |
| 23 | |
| 24 | #define SPLAY_NODE_INIT \ |
| 25 | (struct splay_node) { \ |
| 26 | .left = NULL, .right = NULL, .parent = NULL \ |
| 27 | } |
| 28 | |
| 29 | static inline void splay_init_node(struct splay_node *n) { |
| 30 | n->left = n->right = n->parent = NULL; |
| 31 | } |
| 32 | |
| 33 | static inline bool splay_tree_empty(const struct splay_tree *tree) { |
| 34 | return tree->root == NULL; |
| 35 | } |
| 36 | |
| 37 | void splay_tree_init(struct splay_tree *tree, const struct splay_node_ops *ops); |
| 38 | |
| 39 | void splay(struct splay_tree *tree, struct splay_node *node); |
| 40 | |
| 41 | void splay_insert(struct splay_tree *tree, struct splay_node *node); |
| 42 | |
| 43 | void splay_remove(struct splay_tree *tree, struct splay_node *node); |
| 44 | |
| 45 | struct splay_node *splay_find(struct splay_tree *tree, const void *key); |
| 46 | |
| 47 | struct splay_node *splay_first(const struct splay_tree *tree); |
| 48 | struct splay_node *splay_last(const struct splay_tree *tree); |
| 49 | struct splay_node *splay_next(const struct splay_node *node); |
| 50 | struct splay_node *splay_prev(const struct splay_node *node); |
| 51 | |
| 52 | #define splay_entry(ptr, type, member) container_of(ptr, type, member) |
| 53 | |
| 54 | #define splay_for_each(pos, tree) \ |
| 55 | for ((pos) = splay_first(tree); (pos); (pos) = splay_next(pos)) |
| 56 | |
| 57 | #define splay_for_each_safe(pos, n, tree) \ |
| 58 | for ((pos) = splay_first(tree), (n) = (pos) ? splay_next(pos) : NULL; \ |
| 59 | (pos); (pos) = (n), (n) = (pos) ? splay_next(pos) : NULL) |
| 60 | |
| 61 | #define splay_for_each_entry(pos, type, member, tree) \ |
| 62 | for (pos = splay_entry(splay_first(tree), type, member); \ |
| 63 | (pos) != NULL && &pos->member != NULL; \ |
| 64 | pos = splay_entry(splay_next(&pos->member), type, member)) |
| 65 | |
| 66 | #define splay_for_each_entry_safe(pos, tmp, type, member, tree) \ |
| 67 | for (pos = splay_entry(splay_first(tree), type, member), \ |
| 68 | tmp = (pos) ? splay_entry(splay_next(&pos->member), type, member) \ |
| 69 | : NULL; \ |
| 70 | (pos) != NULL && &pos->member != NULL; pos = tmp, \ |
| 71 | tmp = (pos) ? splay_entry(splay_next(&pos->member), type, member) \ |
| 72 | : NULL) |
| 73 | |
| 74 | #define splay_for_each_reverse(pos, tree) \ |
| 75 | for ((pos) = splay_last(tree); (pos); (pos) = splay_prev(pos)) |
| 76 | |
| 77 | #define splay_for_each_safe_reverse(pos, n, tree) \ |
| 78 | for ((pos) = splay_last(tree), (n) = (pos) ? splay_prev(pos) : NULL; \ |
| 79 | (pos); (pos) = (n), (n) = (pos) ? splay_prev(pos) : NULL) |
| 80 | |
| 81 | #define splay_for_each_entry_reverse(pos, type, member, tree) \ |
| 82 | for (pos = splay_entry(splay_last(tree), type, member); \ |
| 83 | (pos) != NULL && &pos->member != NULL; \ |
| 84 | pos = splay_entry(splay_prev(&pos->member), type, member)) |
| 85 | |
| 86 | #define splay_for_each_entry_safe_reverse(pos, tmp, type, member, tree) \ |
| 87 | for (pos = splay_entry(splay_last(tree), type, member), \ |
| 88 | tmp = (pos) ? splay_entry(splay_prev(&pos->member), type, member) \ |
| 89 | : NULL; \ |
| 90 | (pos) != NULL && &pos->member != NULL; pos = tmp, \ |
| 91 | tmp = (pos) ? splay_entry(splay_prev(&pos->member), type, member) \ |
| 92 | : NULL) |
| 93 | |